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Old Jul 12, 2007, 04:16 PM // 16:16   #61
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Posted this about last year when a similar thread was started:

Quote:
Survivor for Older Characters:

What if it were implemented in this way: (For a Tyrian character because I haven't played enough Factions to warrant an idea for Cantha)
• You go see Glint's Vision at Droknar's Forge.
• You are given a quest with conditional preparations.
• Place any customized items in your bags.
• Place your high level armor in your bags.
• Place other items in your storage or on other characters.
• Nothing in your hands, backpack, belt pouch, and no armor.
• Your character is reset (like the characters after the FPE weekend) to level 1.
• You use your current Primary and Secondary profession.
• Your backpack, and belt pouch are emptied.
• Armor and weapons are reset to starter.
• Your Elites are disabled for that character.
• Your Skill points are reset to 0.
• Your bags become active after you reach level 15.
• Quests are not reset, nor are missions reset for your character.
• You must gain experience from killing mobs and any quests you never completed before on that character.
• At level 20 you are given the 30 extra attributes from the quests - if they were completed previously.
• At level 20 your secondary professions are available - if unlocked previously.

Your character gains the Survivor Title track and experience accumulated starts at 0. Deaths remain but cannot increase from this point. If you die while on the modified Survivor track - your bags are activated and restored to what they were prior to accepting the quest.

If you fail you can retry the quest. But the Survivor track starts at 0 each time you activate the quest.

This can only be attempted on one character per account at a time.

Just some ideas on how to implement the Survivor Title for existing characters.
Could also be applied to LDoA by having the character go back to Pre Searing Ascalon.

This involves a huge sacrifice and would actually be more difficult than a regular Survivor because the quests, missions, and Elites would not count for this characvter, just mobs and any repeatable quests.
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Old Jul 12, 2007, 08:07 PM // 20:07   #62
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Rebirth?

Hm... that would be a hell of a work to do...
If they can't change appearance how would they change level?
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Old Jul 15, 2007, 11:37 PM // 23:37   #63
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The only "Rebirth" from a programming perspective are the dynamic variables that already change after character creation.

Character appearance, not counting equipable armor, and weapons, is a static variable that cannot be changed after character creation.
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Old Jan 01, 2008, 12:25 AM // 00:25   #64
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Yes, please make Survior and LdoA account based! Please!
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Old Jan 01, 2008, 01:53 AM // 01:53   #65
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Those 2 titles were from their start on absolutely broken and they are it still until now ...

Both titles need tweaks to get them finally fixed for old characters, but also to be able to get both titles.


Most easy solution would be to make both titles just accountwide..then the player has to do the work per title just once and is finished with both then once and for all...

Other solution, that requires more programmign work is.. to change the codes for either the titles or to implement new ways to receive them either in post searing for LDoA..or LS being somehow resetable and also death count being somehow resetable ...

But why should Anet make them self so much work..when they could get rid of this issue finally just by makign both titles finally account wide ???
Why didn't they alread have done in ?

Because of all these god damn whining selfish retards here..which whine novels in forums like guru therefore, that nothing should ever get changed on LS/LDoA ...because they have already made it with 1 of their x characters or even several ones (that are such people with no life...but for LDoA therfore is even 1 character enough to have no life at all anymore)


I start getting sick of this whinery ...just for the sake of this game and to fix this whole thing ..just make both titles finally accountwide ....


1. LS is NOTHING WORTH AT ALL ...it was never and it will be NEVER...there are titles ingame.. which are 1000 times more special and worth..thrn LS at its momental state of being totally miss concepted and broken.
Where you need at the start of Factions like say 2-3 months of serious high concentrated gaming..to reach LS...now it takes only the time to reach level 20 (1 Day) + the time to reach Gunnar's Hold (some minutes through payed Rusher) and then you god damn f.ucking can grind farm you in like 10 hours+ to LS ...

do you really give LS still a stupid value by seeing..how the title changed into meaningless Junk ? (as if any title at all would have ANY "value" ..thats only a stupid word that people interpretate into titles >.>" to increase their small minded HUGE EGOS

*oooh heyh ..look at me. how stupid and elite I'm ..i wear this super duper ultra mega cool eltism TITLE of unbelieveable ROXXORNESS, ain't I'm such a Imba HAXXOR ?" and this title i wear.. is somewhat if prestigegious, that my small minded brain can't descrive..how valuable this title is.. ...important is only. I'm so selfish...i grant no others than myself to have this title..because its sooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooo valuable and it should just belong to ME!!!!* that I'll totally ignore what others suggest to make these titles better..even if it would mean..that it becomes easier for the small minded Me, to get my beloved title too for all my other characters.. that have the tittle not.


BUT enough of the SARCASM ...


2. LDoA is even much more bad concepted and should have become never a Community Title at all ...
it should have stayed an honour to that guy/girl ..which has made the impossible thing FIRST... HE/SHE is the ONLy one..who really DESERVES THIS TITLE and NOBODY ELSE ..thats at least my true opinion about LDoA....as long this title also don't:

1. counts to KoaBD

2. don't has a Monument in the HoM and

3. will automatically disappear on that Character of that guy/girl..when his/her Character leaves pre searing !!!!
=====

When that won't happen..than just make both titles as said..for the sake of GW and to bring into the game finally back more FUN for "mostly" ALL account wide titles...

then is this issue finally once and for all cleared and those stupid selfish whines and also complaints of countless ever repeating suggestion threads (yes..where also some of me may be under...I'm also so fair to say this) will forever STOP
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Old Jan 01, 2008, 02:22 AM // 02:22   #66
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They should do nothing with these titles and people should really stop suggesting to change them because they don't have the patience or skill to obtain them.

You're not a survivor if you have died, and you get TONS of experience as a reward for completing Glints quests against the titans, and not to mention it would totally destroy the current LDoA
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Old Jan 01, 2008, 03:16 AM // 03:16   #67
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[QUOTE]
Quote:
Originally Posted by Phoenix Tears

Because of all these god damn whining selfish retards here..which whine novels in forums like guru therefore, that nothing should ever get changed on LS/LDoA ...because they have already made it with 1 of their x characters or even several ones (that are such people with no life...but for LDoA therfore is even 1 character enough to have no life at all anymore)

I start getting sick of this whinery ...just for the sake of this game and to fix this whole thing ..just make both titles finally accountwide ....
considering your post history is mostly whines that is funny.

i will explain why they not only will not make the LS title available to your favorite character that died but CAN NOT DO IT.

the lead programmers who set up the account database stated that ON PURPOSE the accounts were created to be unchangable on an individuad account basis

TYPE /AGE you get the exact age of that character, the total amount of time played account wide, the time you have been playing this session.

YOU CAN NOT CHANGE IT

TYPE /DEATHS and you get the UNCHANGABLE number of times you died

YOU CAN NOT CHANGE IT

and they are not going to make those account wide for a few forum whiners
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Old Jan 01, 2008, 10:18 AM // 10:18   #68
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Quote:
Originally Posted by dts720666
Yes, please make Survior and LdoA account based! Please!
What would making Survivor account based actually prove?

Why should Factions or Nightfall characters be allowed to display LDoA title?
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Old Jan 01, 2008, 03:01 PM // 15:01   #69
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Change LDoA to only exist in pre-Searing.

Make Survivor attainable between deaths.

And check the dates of threads before you raise them from the grave.
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Old Jan 01, 2008, 04:34 PM // 16:34   #70
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You want these titles then make a new character and get them. Stop trying to get around the title mechanics now that you realise you should have got the title at the start of factions. Many of us sacrificed our main character development and remade at start of factions in order to have these extra titles. You didn't and that was your choice at the time.

Live with it.
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Old Jan 05, 2008, 03:16 PM // 15:16   #71
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Quote:
Originally Posted by Frozy
But LDoA? not really... you see, it's impossible to get both Survivor and LDoA on the same character anyway, as LDoA requires you to die many times.
I think fixing Survivor is enough.
Problem is, any supposed "fix" like this for Survivor would then NOT make it mutually exclusive with LDoA, which they should be. Any current LDoA would then simply need to leave Pre-Searing, if they haven't already, and then reset their Survivor title track so they can have a shot at that title. That would then make choice between having LDoA or Suvivor completely pointless.

Quote:
Originally Posted by Belzan
As far as Survivor is concerned, Props to those of you who have attained it. I can see the logic of reaching the XP quota without dieing and how that is associated with the name of the title (you are surviving for a long time afterall). I don't like the fact that it is a post-prophecies award that excludes longtime prophecies characters (even though LDoA is exclusive on non-proph chars).
That's a mistaken assumption. I once met a player who had the title on his original Prophecies character, by achieving the feat long before the title even came into being. I personally had one of my original characters reach Level 15 before a dumb mistake on my part got him killed - again long before the title came into being.

The problem here is that neither title is broken, nor a bad mechanic. LDoA was created as a specific award for a specific group of players. Survivor was created (partly) in the same manner. It was created to reward those who had survived in Prophecies even though there was no other incentive to do so. The only difference is, with Survivor they made it so any and every new character have a shot at it as well. Quite frankly, these are the two most unique titles out of the entire bunch. To change them would make them as pointless as any of the other titles out there.

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Old Jan 05, 2008, 04:49 PM // 16:49   #72
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LdoA was made to price those who achieved level 20 in pre-Searing.
So players that LEAVE presearing should lose the title. Why?
- Make a character, get it to level 20 before title, exit pre-Ssearing before title: No title.
- Make a character, get it to level 20 before title, stay in pre-Searing until title: Title.
If they change it so it vanishes if you leave pre-Searing, it becomes fixed. Only those that STAY in pre-Searing have it.
A title not to add to the HoM but... that's a good price for fairness.

The case of survivor is simple. It was meant to price those who got a certain amount of XP without dying...
But after your last death you can still earn experiencie without dying. So the title should start again from 0 until it is maxed.
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Old Jan 05, 2008, 06:39 PM // 18:39   #73
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Quote:
Originally Posted by MithranArkanere
LdoA was made to price those who achieved level 20 in pre-Searing.
So players that LEAVE presearing should lose the title. Why?
- Make a character, get it to level 20 before title, exit pre-Ssearing before title: No title.
- Make a character, get it to level 20 before title, stay in pre-Searing until title: Title.
If they change it so it vanishes if you leave pre-Searing, it becomes fixed. Only those that STAY in pre-Searing have it.
A title not to add to the HoM but... that's a good price for fairness.
You may think its fair, but what about the player who simply doesn't care about the Survivor title? What if they find LDoA more appealing, and never want to go for Survivor - why then should they be forced to stay in Pre-Searing simply because they want to keep LDoA on their character, yet still play that character through the rest of the game?

Quote:
Originally Posted by MithranArkanere
The case of survivor is simple. It was meant to price those who got a certain amount of XP without dying...
But after your last death you can still earn experiencie without dying. So the title should start again from 0 until it is maxed.
Not quite, and this shows the misconception of the title that causes the problem. Survivor is not simply to show those who got a certain amount of XP without dying, but to show those who took a Level 1 character and got that character to virtual Level 100 without dying. That's a big difference, considering that part of acquiring the title is more than just garnering XP, but also progressing through the starter and mid-level areas of the game.

A very valid argument can be made in regards to players who max the title, then go on to die any number of times. Personally, I would have no problem with players loosing any rank in the track upon death, even the maxed rank for that very reason. However, imagine the PR mess that would cause. Therefore, I will be content to continue on with my one current character left who has a shot at the title and continue to play him normally as I always have (and my other characters as well) - to get him through every area of the game without dying once, and continue to do so long after topping out the ranks. Perhaps one day, players such as myself will once again be rewarded for our efforts by having additional ranks added to the title, as the title was originally granted to us by having a character with zero deaths, even before there was a reward for doing so.

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Last edited by Hanok Odbrook; Jan 05, 2008 at 07:16 PM // 19:16..
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Old Jan 05, 2008, 11:32 PM // 23:32   #74
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Quote:
Originally Posted by MithranArkanere
LdoA was made to price those who achieved level 20 in pre-Searing.
So players that LEAVE presearing should lose the title. Why?
- Make a character, get it to level 20 before title, exit pre-Ssearing before title: No title.
- Make a character, get it to level 20 before title, stay in pre-Searing until title: Title.
If they change it so it vanishes if you leave pre-Searing, it becomes fixed. Only those that STAY in pre-Searing have it.
A title not to add to the HoM but... that's a good price for fairness.
And don't forget LDoA was put in after ages of GW, and the death leveling wasn't there.
Leaving pre shouldn't lose the title though.
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Old Jan 05, 2008, 11:58 PM // 23:58   #75
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Quote:
Quote:
Originally Posted by MithranArkanere

The case of survivor is simple. It was meant to price those who got a certain amount of XP without dying...
But after your last death you can still earn experiencie without dying. So the title should start again from 0 until it is maxed.
then the people who carefully examined the title and requirements for that title would have made it that way.

it is stupid to think a title meant to show lack of deaths could be picked up between deaths just by adding exp between deaths

that is just an exp point title not survivor.

moronic idea at best........ok im all set to get LS with my 50 death character.........oops i died so here i add some more.......look im LS wow
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Old Jan 06, 2008, 01:51 AM // 01:51   #76
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LSurvivor does NOT show 'lack of deaths'. Shows 'lack of deaths during a certain priod of time'. Once you hit Rank 3, you can be the player wit more deaths in a single character yet show the title.

So, unless you can reset the title and start again, it's broken.
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Old Jan 06, 2008, 02:58 AM // 02:58   #77
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They can make a quest that is available only to those who don't have LDoA, so to make survivor available for everyone. For example, the bounty from priest know what titles u have when u tlak to them, if ur to high they will not grant it, it wouldn't be hard to make a conditional quest.

Last edited by Shadowmoon; Jan 06, 2008 at 05:27 PM // 17:27..
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Old Jan 06, 2008, 03:01 AM // 03:01   #78
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[QUOTE]
Quote:
Originally Posted by MithranArkanere
LSurvivor does NOT show 'lack of deaths'. Shows 'lack of deaths during a certain priod of time'.
official proof you are wrong.

Quote:
Survivor title track
Tier Title Experience gained without dying
(see below )Average time (sample size) Range
1 Survivor 140,600 10 hours (N=4) 8.5-11.5
2 Indomitable Survivor 587,500 50 hours (N=3) 46-52
3 Legendary Survivor 1,337,500 33 hours with farming (N=7) 10-55
95 hours without farming (N=8) 52-157

Acquisition
Your character must not die if you wish to progress in this title track. A single death will halt its progress for that character permanently and irrevocably.
Type "/deaths" in the in-game chat to run the command that checks the number of deaths your current character has suffered. If the command reports anything other than 0 deaths, this title track is no longer active.
[QUOTE]
Quote:
Originally Posted by MithranArkanere
So, unless you can reset the title and start again, it's broken.
according to a very early Jeff Strain/ Mike `O Brion interview the database is designed/programmed to prevent change/ alteration/ tampering which includes /AGE /DEATHS/ ETC if you die the title track becomes inactive proving it is no deaths not experience gain.

it is not broken except in your opinion

it is working exactly as they wanted/ programmed it.

they will not change it for a tiny whining fragment of the playerbase
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Old Jan 06, 2008, 04:53 PM // 16:53   #79
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Quote:
Originally Posted by MithranArkanere
LSurvivor does NOT show 'lack of deaths'. Shows 'lack of deaths during a certain priod of time'. Once you hit Rank 3, you can be the player wit more deaths in a single character yet show the title.

So, unless you can reset the title and start again, it's broken.
As Loviatar points out, the purpose and mechanics of the title are to show lack of deaths while going from L1 through VL 100. The track was very specifically designed to show that, just as LDoA was specifically designed to show a player who death leveled to L20 in Pre-Searing, though, technically, they really didn't "defend" anything. Neither title is broken in the sense that they are functioning exactly as programmed and intended. However, that does not mean they make perfect sense.

Quote:
Originally Posted by Shadowmoon
They can make a quest that is available only to those who don't have LDoA, so to make survivor available for everyone. For example, the bounty from priest know what titles u have when u tlak to them, if ur to high they will not grant it, it wouldn't be hard to make a conditional quest.
And how is that fair to all those with LDoA? If everyone else with deaths is deemed worthy of getting a second (or unlimited) number of shots at Survivor, why then should LDoA players be denied the same chance?

Personally, I would have liked Survivor to truly show someone without deaths, even after maxing. I wouldn't have a problem with the track being completely removed upon registering the first death of a character, regardless of the progression. However, that is an impractical request at this point, just as changing it to represent something it is not will be. I would also have liked to seen the LDoA title be more of a reflection of its name, and act more like a Vanquisher track for Pre-Searing, however, that too is impractical.

Therefore, I will accept these titles, as I do any other, as they are. Would it be nice to be able to get either one or both for every character - of course, I am a completionist after all. However, if that means changing what the titles are and what they represent in order to do so, then no thanks, I'll pass, and move happily along to acquire other things in this game, and still enjoy those titles for the uniqueness they bring to the game.

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Last edited by Hanok Odbrook; Jan 06, 2008 at 05:36 PM // 17:36..
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